Wat h’app ik aan een app – van struggle tot succes (Beter Begeleiden, januari 2026)

Hoe je digitale leermiddelen effectief inzet in het leesonderwijs.

Tekst: Johanneke Mijnhardt, Ymke Rankenberg, Jurgen Tijms en Tinca Valkering

Literatuur

  • Dweck, C. S. (2006). Mindset: The new psychology of success. Random House.
  • Europese Commissie. (2020). Digital Education Action Plan2021–2027: Resetting education and training for the digital age. https://ec.europa.eu/education/education-in-the-eu/digital-education-action-plan_en
  • Livingston, E. M., Siegel, L. S., & Ribary, U. (2018). Developmental dyslexia: Emotional impact and consequences. Australian Journal of Learning Difficulties23(2), 107-135. https://doi.org/10.1080/19404158.2018.1479975
  • Njå, M. B. (2024). The adaptation game: Leveraging gameplay data for insights into young students’ reading development [Dissertatie, Universiteit van Stavanger]. Universiteit van Stavanger. https://uis.brage.unit.no/uis-xmlui/handle/11250/3183214
  • Professional Development Service for Teachers. (2021). Civitas Parium: PDST models of collaborative professional development.
  • Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258-283. https://doi.org/10.1080/00461520.2015.1122533
  • Team Adapptive. (2025). Infographic gebruik leesapps. Adapptive.eu
  • Verwimp, C., Snellings, P., Wiers, R. W., & Tijms, J. (2023). A randomised proof‐of‐concept trial on the effectiveness of a game‐based training of phoneme‐grapheme correspondences in pre‐readers. Journal of Computer Assisted Learning39(5), 1607-1619. https://doi.org/10.1111/jcal.12821